New in version 1.8 :

* Updated the bullet archive
* Included two different ways to handle up-/downhill shooting,
  read PCB.DOC

New in version 1.7 :
====================

* Corrected an error in the method for BC-computation.
* Corrected some typi9nghf errowrs.

New in version 1.6 :
====================

* Format of the tables has changed a bit.

New in version 1.5 :
====================

* I speeded up some routines a little bit, especially Point Blank Range.
* Calculation of tolerance intervals for range estimations.
* Calculation of intersection point between line of sight and bore axis.
* Bullet drift is now displayable both as sight clicks and cm/inches.
* I have "polished" the user interface a little bit.
* A new user's guide has been added.
* Bullet database now holds more than 600 records.

New in version 1.4 :
====================

* Trajectory tables can be calculated from known point of impact at known
  range.

* PCB can now calculate ballistic coefficients from two known velocities
  at two known ranges.

* I have added correction for different wind angles.

* In previous versions, PCB "forgot" to recalculate after "pick bullet"
  was used. One had to choose "change data" to force a recalculation.
  This is fixed.

* When entering the bullet database to pick a new bullet, the current
  bullet entry is (if it's in the base) centered on the screen.
  Paging through all these bullets made me )/(%&/(%!

* The minimum range increment is now 0.5 yds/m.
  IMO, smaller increments have little meaning, even for airgun shooters.
  (BTW : The methods of calculation do not justify further accuracy)
  NB : Range limits has to be integer.

* I have changed the correction method for shooting uphill/downhill.
  I feel better about it now....

* Bullet diameter is added to the printouts/saved files.
  Funny it took so long before someone noticed it was missing :-)

* HELP at the input screen!
  The screen was getting messy, so I had to do something.
  I hope this will make PCB easier to use.

* The bullet database has grown. It now holds more than 580 bullets.

* Some minor bugs are killed. You probably won't notice, but it's true!

* Other bugs are added. Some of you will surely find them.....

What is still not added :
=========================

* Graphing of bullet trajectories etc. etc.
  Some users have requested this, but I haven't the need for it myself, so
  I don't think it will be added in the near future.

* A few airgun shooters want more decimals in the path and drop output.
  Again, the methods involved do not justify further accuracy. Sorry.






